(CNN) -- In the battle against cancer, one video game is taking the deadly disease head-on. And some young patients are the winners.
"Re-Mission 2" is a collection of online minigames designed to get teen and young-adult cancer patients involved in understanding more about their conditions and how the body benefits from sometimes unpleasant treatments.
Researchers at HopeLab, a nonprofit organization searching for products that positively impact health behavior, were emboldened by the success of their original 2006 title, "Re-Mission," and were looking for a better way to help patients.
"Research on the original 'Re-Mission' showed that it impacted biology and behavior, primarily by energizing positive motivation circuits in the human brain and giving players a sense of power and control over cancer," said Dr. Steve Cole, a vice president at HopeLab and professor of medicine at UCLA. "That gave us a whole new recipe for engineering the games in 'Re-Mission 2' by harnessing the power of positive motivation circuits in the human brain."