(CNN) -- People wait in long lines and even camp out to get their hands on new Apple devices as soon as they're available. But they drag their feet, sometimes for years, when it comes to purchasing another piece of technology that could greatly improve their lives: hearing aids.Hearing-aid manufacturers and audiologists hope a new collaboration between them and Apple will help.
Apple and Danish hearing-aid company GN ReSound last week announced a new hearing aid that's compatible with the iPhone, iPad and iPod Touch. Called LiNX, the device syncs wirelessly with the newest Apple mobile devices and takes advantage of iOS 7's new accessibility options for the hearing-impaired.
At its most basic level, the LiNX acts like a hybrid of hearing aids and stereo Bluetooth headphones. Phone calls, FaceTime chats, music, movies, turn-by-turn navigation or other audio can be streamed directly to a small earpiece. When they're not pulling in audio from a smartphone or tablet, the hearing aids work like normal, picking up in-person conversations and surrounding sounds.
This being Apple, there are plenty of bells and whistles packed in. A feature called Live Listen turns an iOS device into microphone. If someone's in a loud environment -- a busy meeting, a sporting event, a noisy car -- and wants to focus on one person's voice and cut down on background noise, they can get a stream directly from the smartphone's mic to their ears. (This feature has the potential for some fun eavesdropping mischief.)
Using GPS, you can save custom settings for a specific location, say a movie theater or your cubicle at work, and get a pop-up notification on your mobile device asking whether you'd like to switch every time you return to that spot. Don't remember where you left your hearing aids? Use a phone or tablet to locate them.
Apple and the device's makers hope it will encourage more people with hearing loss to get help earlier.
"Right now, people wait about eight years on average between the time they think they have a hearing problem and when they see someone about it," said audiologist Dr. Ken Smith.
More than 36 million people in the U.S. have some hearing loss, according to the National Institute on Deafness and Other Communication Disorders, but only one out of five people who need a hearing aid actually have one.
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Rabu, 5 Mac 2014
Khamis, 5 September 2013
What they're saying about Samsung's Galaxy Gear (English Language)
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(CNN) -- In rolling out its Galaxy Gear on Wednesday, Samsung effectively launched the smartwatch wars, becoming the biggest player in an emerging gadget market that could soon see Apple, Google and others join the fray.
"Today, Samsung reinvents a centuries-old product," Samsung research director Pranav Mistry said at a launch event in Berlin. "I can proudly say Galaxy Gear is a design statement, an engineering marvel and something that really redefines tomorrow."
So, no false modesty here. But, what did everyone else have to say?
Tech bloggers' first impressions of the watch, which will go on sale in late September in much of the world and in October in the United States and Japan, were predictably less grandiose than that.
Many complimented the Gear as a significant step forward in mobile technology with a host of interesting features and the potential for even more. But its $299 price tag was a concern for many, as were worries that sluggish responses on some apps will turn out to be a persistent problem, not a case of opening-day jitters.
Others complained the watch must be synced with a Galaxy phone or tablet to get the most out of its functionality.
We've rounded up some thoughts from folks who got an early look at the connected watch, which will compete against rival devices from Pebble, Sony and other makers. Keep in mind that many of them had limited time with the device and some will publish more in-depth reviews later.
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Rabu, 4 September 2013
The Upcoming Games To Watch (English Language)
Cologne, Germany (CNN) -- More than 340,000 gamers from across Europe converged in this quaint German city last month to get their first hands-on with Sony's PlayStation 4 and Microsoft's Xbox One consoles and to preview an assortment of new games.
The occasion was Gamescom, the massive video gaming show that attracted over 600 exhibitors from upwards of 80 countries, all of whom set up booths in 10 massive halls that featured over 1.4 million square feet of space. It was like E3 and Comic-Con, only much bigger.
Big companies like Sony, Microsoft, Ubisoft and Electronic Arts kicked off the festivities with press conferences that featured exclusive announcements, including the November 15 PS4 launch date and new games such as "The Sims 4."
Europe plays an important role in the global gaming ecosystem, thanks to the success of such European companies as Rovio Entertainment ("Angry Birds"), DICE ("Battlefield 4") and TT Games ("The LEGO Movie Game"). According to Peter Warman, founder of video-game research firm Newzoo, European consumers will contribute 23% of the $70.4 billion global video game market this year.
"The most talked-about companies over the past year are European," said Warman. "Companies like SuperCell ("Clash of Clans"), Wargaming ("World of Tanks"), Mojang ("Minecraft") and King ("Candy Crush") will bring in a combined revenue of more than $1.5 billion this year."
Next-generation gaming was a huge focus this year, but the current crop of consoles still have a lot of life left in them. And the PC, which has always been strong in Europe, remains a force as well. Here are five games that stood out from the very crowded booths of Gamescom 2013.
The occasion was Gamescom, the massive video gaming show that attracted over 600 exhibitors from upwards of 80 countries, all of whom set up booths in 10 massive halls that featured over 1.4 million square feet of space. It was like E3 and Comic-Con, only much bigger.
Big companies like Sony, Microsoft, Ubisoft and Electronic Arts kicked off the festivities with press conferences that featured exclusive announcements, including the November 15 PS4 launch date and new games such as "The Sims 4."
Europe plays an important role in the global gaming ecosystem, thanks to the success of such European companies as Rovio Entertainment ("Angry Birds"), DICE ("Battlefield 4") and TT Games ("The LEGO Movie Game"). According to Peter Warman, founder of video-game research firm Newzoo, European consumers will contribute 23% of the $70.4 billion global video game market this year.
"The most talked-about companies over the past year are European," said Warman. "Companies like SuperCell ("Clash of Clans"), Wargaming ("World of Tanks"), Mojang ("Minecraft") and King ("Candy Crush") will bring in a combined revenue of more than $1.5 billion this year."
Next-generation gaming was a huge focus this year, but the current crop of consoles still have a lot of life left in them. And the PC, which has always been strong in Europe, remains a force as well. Here are five games that stood out from the very crowded booths of Gamescom 2013.
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